



The game drops the player some sort of jungle temple, where they need to find a way to progress through the levels and ultimately out of the temple. It's designed to give the players endless tries to complete the different levels. There's also no perfect answer. The player can use as much creative freedom as possible to overcome these obstacles and complete the levels.


These blocks have an array of different mechanics. Most of these can be placed idle in the level. they have a pre programmed path which they would always follow. When the game starts, the player is first introduced to these simple blocks. He can place them in the level an watch where the ball goes. If it's wrong, he can just place them again.
As the player progresses, these blocks become a bit more complex. they now can be changed when the red ball is moving or they need to be used together with other obstacles to complete certain levels.



I wanted this game to be as easy as possible to complete, but also difficult. Players need to use a bit of creativity to complete every level. When the player is given all the building blocks in the last level, it can be a bit chaotic. This is done on purpose to make the player believe there is only 1 correct answer to the puzzle.
They don't now there are an infinte number of possibilities, they don't even need to use all these building blocks. I just want them to believe they do.
